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Division of labour now gives 1 comfort of living per 2 robots in the city, and is lowered in science cost to 5. Martian Workers Association now gives 2 support per uniquely produced resource instead of 3. Slightly increased amount of exploration satellites proposed. Giant crystal cave, Giant diamond cave and Rich soil now also place small resources on nearby locations (shown as hints when exploring). Changed the amount of mars points you win for winning a scenario and winning it in fewer turns. Increased migration time on the planet by 1 turn. Decreased the expectation rise frequency a little between turn 20-40, increased expectation rise frequency a little after turn 40. As it was reported that getting more positive events resulted in a more difficult game as it also leads to more expectation rises. Increased weight of the expectation rises a little bit in the underlying event-luck system, to balance it out better with the other (positive) events. Added a table that breaks down the duration of the spreading of the lifeform depending on which climate zone you are hovering. When spreading a lifeform, the climate zones will now light up in different colors to communicate where the lifeform can be spread and how fast. Added that if you win a more difficult scenario, all lower difficulties of that scenario are also completed with the same trophy. Lowered the requirement for the gold trophy by 5 turns. Added a platinum trophy when winning a scenario in 65 turns (currently gold), giving 5 mastery points.
Added an “abandon mars” option in game menu.
Added a new tooltip when displaying lifeforms as well as full region coloring. Added decorations on project frame to indicate rarity. Added new procedural leaders for long games. Added new difficulty level for scenarios (Mastery level 36). Added new scenario “Planet of Knowledge” focused on science and technologies. Added new gameplay mechanic: Technologies. Added new Custom mode (includes Endless mode). Some other small fixes and improvements. Fixed a bug where the trade route breakdown was not displayed correctly for special mine trade routes. Fixed that you could relocate a city mine to a slot with no resources. Fixed the select leader screen would be cropped on small resolutions (like the steam deck). Fixed that you could destroy an expansion building (like a bus station) even when it’s expansion points were used. Fixed a bug where an error message with “131 missing” would appear. Fixed a bug where you were not able to use the Mine skill on oceanic locations. Fixed a bug related to displaying information for Mine Venting skill (and other similar ones). Fixed a bug where relocating a building would inherit the damage. Fixed a bug where expanding to a location with a building would destroy the building. Fixed a bug where lifeform spreading time would be displayed for hidden regions. Fixed the bug where only 1 lifeform was proposed. Fixed a memory issue which will hopefully stop some crashes from happening. Lowered the expectation rise frequency significantly in the early mastery levels, and a tiny bit in the later mastery levels. Added arrow key control for the planet camera (so they can be mapped to a stick on the steam deck). Added a safety to avoid an infinite expansion bug (but did not find the source yet). Added new “expectation rising” event texts. Added that starting options will unlock after playing endless mode for a while. Please do not bug us with these sort of requests. So, how can I donate?Ĭlick here to learn more about donating. You must donate to be able to download from our server. The costs are too great to be seeding every game on the site.
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